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Prices fluctuate according to various random factors. Typically you begin with the small stuff and build up to the more expensive drugs. Some, such as ecstasy, usually go for less than $50 each. Prices for an individual unit of these drugs varies. Tell me more about the mechanics of the game Of course, any highscore system is bound to attract some enthusiasm and Dope Wars is no exception.
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At the end of your game, your score is translated into an encrypted string that can be entered on the Beermat website. This is all wrapped up into a deceptively simple interface. There are various weapons to buy, tactics to employ etc. You can travel around six different locales within each city, each of which has its own ' personality'. There are around fifteen different drugs to trade in, and the only way to prosper is to learn what is a good price for each one. What's the appeal?ĭope Wars is a game with a huge amount of depth. WonkoTheSane informs me that it is also available on Mac OS X. It has now been ported to a shiny and rather charming Windows interface. As you might expect, the object of the game is to make an overall profit.ĭope Wars is developed by Beermat Software, and originated as a DOS game. You play a drug dealer, who can purchase a large number of drugs and sell them on later. You can also get the source code from the same spot.ĭope Wars is a complex game of trading and finance. The actual URL escapes me, but you can find it by going to CNet downloads, and doing a search on 'dope wars' for Palm OS. I'll wait for their next release, but if you want it, you can get it off of The DOS version has also been ported to the Palm OS and is a good thing to play during meetings. I tried out Beermat's shareware version, but after about the fifth play, I kept getting a weird error: 'H is not a valid integer' when I finished the game, and my high scores weren't shown.
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This PAPER is being held to incentivize future contributors, and potentially to fund future development in private token sales. In June 2022 the DAO voted to increase the supply by 500M, which is held in our treasury. The supply of paper is currently fixed at 1.5 billion. This governance structure is how we're able to continue building the DOPE WARS ecosystem with a loose collection of shifting contributors. To fund the DOPE DAO treasury we've established a 5% royalty payment on each sale, held by the DAO until released by community vote.Ĭommunity members draft proposals to use these funds on projects that are then voted on by DOPE NFT holders.
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